WMDEVICEMACR#N}>SPRWorld >N>6MACIPrimary Input?SPRK Zero Edges In??~PAR2MACOPrimary Output?SPRK Zero Edges Out??PAR2MACPSPRK @UZero Edges Params??PAR2MACHGFX2 SPRK Zero Edges Help??PAR2CGRDSPRK ??PAR2P1Aaq?BRadiuspe,How large an area the gradient should coverP1Typeradius!The type of radial gradient usedSphericalGaussianDiamondSquareConeBLURSPRK Y??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1(Blur radiusF3 - F2QHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independence keeps the blur amount the same for both low and high resolution terrainsP14CDirectionF3 CellsDirection of Motion BlurCLMPSPRK 8??PAR2P1?Range1'iP1?Range2>iP1Typestence5iP1Normalize iIVRTSPRK ??PAR2S_INSPRK ??PAR2REXT??Main Extents0?TBDS_x%x_y%y O\?9|TCDSTCNT[-d> >"w?SPRK PZero Edges??PAR2P1??Falloff IntensityP1>?Edge RadiusingP1>?Edge Feathering